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This is performed by tapping 7/8/9 briefly. Indicates that the move needs to be performed after a Short Hop. Such attacks can be interchangeable in combos.
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The actual buttons you use for movement do not matter, as long as they correspond to a direction.Īll notations are written in a way that the character is facing right and on the left side of the screen, EVEN IF THE COMBO HAS THE CHARACTER SWITCH SIDES.
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Numpad notation applies for all control layouts. It might be difficult to remember at first but once learned it is the fastest and easiest way to write down any combos, moves or techniques into text form. Numpad notation refers to the use of numbers for directional inputs, meaning that movement inputs are listed down as numbers from the numpad on a keyboard. ]6]8[ - Charge - Hold 4 or 2 (Depending) then press 6 or 8 respectively. "360°" / 8426 - Full circle - Unlike other games diagonals can be skipped for consistency, and only a 270° motion is needed.ħ20° / 84268426 - Double Full Circle - Complete a 720 degree rotation of the stick.
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(Y-axis)Ģ36 - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.Ģ14 - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.Ĥ1236 - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.Ħ3214 - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.Ħ23 - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. (X-axis)Ĥ - Back - Tilt stick backward/away from the opponent.
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Simultaneously pressing two different strength buttons, like A+B.Ħ - Forward - Tilt stick forward/towards the opponent.
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